
Heyo! I’m a Bay Area based game producer and founder of Studio T12 with a Master’s in Computational Media from UC Santa Cruz. I’ve spent the past six years working across indie and large-scale game teams, focusing on production pipelines, narrative-driven games, and keeping complex projects aligned and moving smoothly. My background comes out of UC Santa Cruz’s Game Design and Art Collaboration (GDA) program and the Expressive Intelligence Studio, where I built a foundation in collaborative, research informed game development. I think of production similarly to my time of working in a kitchen: keeping timing, communication, and flow tight so the final experience comes together as intended.
I’m passionate about creating meaningful interactive experiences, and I’m always excited to connect with fellow developers, producers, and storytellers who share that goal.
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